The AOC MCS: Masters - Overwatch Tournament

organisers

General Tournament

 

Match Formats 

       *Group Stages; It is the responsibility of the players to keep up with their team’s standings. Three points will be awarded for a win and zero points for a loss in the group stage. In the event of ties in point standings, the following sequence will be used to determine who advances to the elimination stage, and who wins his group:

 

  1. Points earned from matches won.

  2. Result of head to head game.

  3. Total Maps won

  4. Maps difference: Total net score for maps played. Net score = maps gained, less maps gained against.

  5. If two or more teams are still tied, a random king of the hill map will be chosen to determine the winner.       

      * All group stages will be played on a Best-of-Three (Bo3) format.

      * First four placed teams will qualify to the Quarter Finals.

       * Quarter Finals, Semi Finals & Final will be played on a Best-of-Five (Bo5) format.

       * In case of a tied map, a coin toss will decide on which team is to decide the tie breaker king of the hill map.

 

Map VETOs

We'd recommend using OWDraft to determine which map is to be played. 

In a Bo3 a coin toss will decide which team will be chosen to start the pick & ban phase. Teams will then take it in turns to ban maps until the last 3 maps remain. Maps are to be played in the order they were picked. 

In a Bo5 a coin toss will decide which team will be chosen to start the pick & ban phase. Teams will then take it in turns to ban maps until the last 5 maps remain. Maps are to be played in the order they were picked. 

 

Game IDs 

All Game IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

 

Maps

Match Settings

Map Options

Map Rotation

Single Map

Map Order

Single Map

Return to Lobby

After a Mirror Match*

*Except on Control Maps (Nepal & Lijiang Tower), where it should be set to 'After a Game'.

Maps

  • Dorado
  • Gibraltar
  • King's Row
  • Hanamura
  • Hollywood
  • Ilios
  • Lijiang Tower
  • Nepal
  • Numbani
  • Route 66
  • Temple of Anubis
  • Volskaya
  • Watchpoint
  • Eichenwald
 

Disable all maps except for the one that is to be played.

Gameplay Options

Skirmish Only

Off

Health Modifier

100%

Damage Modifier

100%

Healing Modifier

100%

Ultimate Charge Rate Modifier

100%

Respawn Time Modifier

100%

Ability Cooldown Modifier

100%

Disable Skins

Off

Disable Health Bars

Off

Disable Kill Cam

On

Disable Kill Feed

Off

Headhosts Only

Off

High Bandwidth

On

 

Hero Selection Limit

One Per Team

 

Match Delay 

Failure to complete a match before the start time & date of the next tournament round may result in one or both teams forfeiting the match and removed from the tournament.

 

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps without providing an acceptable reason to the present admin, they will forfeit that map or if done repeatedly may face disqualification from the tournament.

The team that did not delay must provide video proof showing that this ten (10) or twenty (20) minute delay did occur.

 

Incorrect Match Settings 

If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

 

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

In the instance that the hosting team have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting team will not forfeit the map if the non hosting team does not leave the match and the map is completed.

 

Disconnections 

Player Disconnections 
If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

 

If a player disconnects after the game has started, the match is to be continued and is not to be ended at any point.

If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Host Disconnection 
If the host disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as within the first thirty (30) seconds or before the first kill is made.

If the host disconnects after 30 seconds or after a kill has been made, the hosting team will forfeit that map.

If both teams disagree over when the host disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

 

Match Interruptions 

If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

 

If both teams disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.

 

Forfeits 

In order for a team to forfeit, the opposing team must leave or end the match immediately after they have captured proof of their accusation. Teams will not be forfeited if the opposing team do not leave the game and the map is completed.

 

Teams will forfeit a map for the following reasons:

  • Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
  • Hosting a match with the incorrect Match Settings shown above.
  • Delaying a match by more than ten (10) minutes in between maps.

 

Match Result 

Both teams are responsible for reporting the result of a match. In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

 

 

Disputed Result 

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

 

 

Evidence 

In the event of a dispute, both teams will be asked to provide evidence of their match victory. If neither team is able to provide evidence of their match victory, both teams will be removed from the tournament.

 

No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

 

No Show Proof 

If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (10) minutes no show deadline.

 

Cheating

We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from future tournaments hosted by gamers.com.mt

Abusive Behaviour 
Abusive behaviour towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.

Pauses

Teams may choose to pause the game at any point in time for any specific reason, for up to two times per match maximum 5 minutes

 

In case of a disconnection after both pauses have been used, the team will have to resume play at a disadvantage.

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