The AOC MCS: Masters - CS:GO Tournament

organisers

 

Cup Format

Group Stages

It is the responsibility of the players to keep up with their team’s standings. Three points will be awarded for a win, one point for a tie and zero points for a loss in the group stage. In the event of ties in point standings, the following sequence will be used to determine who advances to the elimination stage, and who wins his group:

  1. Points earned from matches won or tied.

  2. Result of head to head game.

  3. Rounds difference: Total net score for group stages matches. Net score = rounds gained, less rounds gained against.

  4. If two teams are still tied, a randomly chosen map will be played to determine the winner.

All group stages will be played on a Best-of-One (Bo1) format and no overtime will be played if map ends 15-15.

Each map will consist of 30 rounds. First to hit 16 rounds wins the map.

All 8 teams will qualify for the quarter final having 1st and 2nd placed teams in each group as first seed while 3rd and 4th as second seed. 1st seeded teams will be drawn at random against second seeded teams.

All play All Stages

All play All Stage will be played on a Best-of-One (Bo1) format.

 

It is the responsibility of the players to keep up with their team’s standings. Three points will be awarded for a win, one point for a tie and zero points for a loss in the group stage. In the event of ties in point standings, the following sequence will be used to determine who advances to the elimination stage, and who wins his group:

  1. Points earned from matches won or tied.

  2. Result of head to head game.

  3. Rounds difference: Total net score for group stages matches. Net score = rounds gained, less rounds gained against.

  4. If two teams are still tied, a randomly chosen map will be played to determine the winner.

All group stages will be played on a Best-of-One (Bo1) format and no overtime will be played if map ends 15-15.

Each map will consist of 30 rounds. First to hit 16 rounds wins the map.

 

Map Veto

For this type of match format both team captains must respect the following procedure:
 

BO1
        *Both teams remove maps alternatively until one map is left which will be played. Team to ban first map will be selected randomly by gamers.com.mt

 

BO3
        * Both  teams remove maps alternatively until three maps are left which will be played. Team to ban first map will be selected randomly by gamers.com.mt

Map pool

        * de_dust2
        * de_train
        * de_nuke
        * de_mirage
        * de_cache
        * de_cobble
        * de_overpass
Server Config - esl5on5.cfg

 

Rosters

Minimum & Maximum Players 
When registering for a tournament, team captains must select the minimum number of players 5 in this case to compete in the tournament. Team captains can choose any number of players as long as it more than 5 but the same player cannot be registered in an other team competing in the tournament.

Player Eligibility 
Only players listed on the Participants page are eligible to play in tournament matches. It is both team's responsibility to verify the eligibility of all players playing in the match prior to starting a match. By allowing the match to start, both teams agree that the players in the lobby are going to play the match and are allowed to participate in the whole match series, even if some of the players in the lobby are not listed on the participant page.

If the opposing team has an ineligible player present, you must tell the opposing team to replace that player with an eligible player. An eligible player has a maximum of ten (10) minutes to be changed. If the team does not substitute their ineligible player, do not start the match or allow the match to be started and contact a game admin immediately.

Pickups 
Teams are not permitted to use a pickup at any point in a match. A pickup is defined as someone who is not listed on the participant page.

Game IDs 
All Game IDs on a team’s roster must be valid. Spelling, spaces and characters must be exact, but do not need to be case sensitive.

Roster Lock 
User game ID's are stored when tournament brackets are generated, meaning that any changes made to a user's game ID after a tournament has started will not be reflected for that specific tournament.

Match Delay


Matches must be played in their entirety unless a game admin tells them otherwise.

Teams may not delay the match for more than ten (10) minutes between each map. If a team delays the start for longer than ten (10) minutes between maps, they will forfeit that map.

Teams that delay a match for more than twenty (15) minutes will forfeit the whole match.

The team that did not delay must provide video proof showing that this ten (10) or twenty (15) minute delay did occur.

Before a forfeit is given in all cases an admin must be contacted in order to give the final decision.

Incorrect Match Settings

 
It is the hosting team’s responsibility to ensure that the match settings are as outlined above. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that map.

Once a match has started both teams agree to the selected match settings.

Pause

If the problem occurs in the first round of either the first or second half, the half time in question will be replayed. If the problem occurs in the first round of the overtimes, the overtime in question will be replayed. If the problem occurs in any other round, the players need to pause that round and wait until the problem is solved or until the tournament officials tell them to continue the game. If multiple users are dropped or the server crashes, the team captains will try to settle upon a way to carry on with the match. If they are not able to do so, the tournament officials will decide for them and the teams must respect their decision.
 

In order to un-pause the match, only the players from the team that requested the pause may unpause the game. If the opposite team un-pauses the game without approval, the team in question will receive a warning.

A team can have a maximum of 2 pauses per map; each pause can last up to 5 minutes. A team is only allowed to pause the match during the freeze time.
Note : If a pause is requested during a round, the pause will have effect in the freeze time of the round after;

 

If a pause last more than 5 minutes due to problems with server, pc crash, power outage, network issues and anything that may affect gameplay,the team is encouraged to warn an admin about the situation
immediately.The team must respect admin decision.
       

Teams will be given a warning for violating rules; Admins have the right to disqualify any team which violates these rules.

Match Result 

Both teams are responsible for reporting the result of a match. This can be done by clicking on the match fixture link found on the fixtures page.

Tournament brackets will be updated automatically once both teams have reported the match.

In the instance that only one team reports the match result, the result will automatically be confirmed after fifteen (15) minutes.

Disputed Result 

In the instance that both teams report conflicting results, the match will be placed into dispute and will be handled by the game admin.

Evidence 

In the event of a dispute, both teams will be asked to provide evidence of their match victory.

If neither team is able to provide evidence of their match victory, the game admin will then decide how to proceed.

No Shows

A team has fifteen (15) minutes to show-up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no show, please click on the 'Opponent No Show' button on the fixtures page.

If for example a team shows up fourteen (14) minutes after the start of the match the Player Eligibility Rules’ timeframe will not apply meaning that the if the team has an eligible player he does not have an extra ten (10) minutes to get a registered player but only one (1) minute because of the fifteen (15) minute timer.

No Show Proof 

If you have a no show issue, you must provide video evidence that you have invited all members of the opposing team to play prior to the fifteen (15) minute no show deadline.

Illegal Software & Scripts/ Rules outside the game -

Players are forbidden from installing, downloading or using any external software or hardware that interacts in-game (apart from basic peripherals i.e. keyboard, mouse & headset). It is also forbidden any form of modification that would alter the game or allow a player to execute, automatically, more than one in-game action (Macros).       

Any form of script is forbidden. 

Using bugs which change the game principle (i.e. spawn bugs) is illegal. Moving through walls, floors and roofs is strictly forbidden. This also includes skywalking.

Planting bombs so that they cannot be defused is illegal. This does not include plants where multiple players are needed to defuse.

Boosting with the help of teammates is allowed in general, but is forbidden in places where the textures, walls, ceilings and/or floors become transparent or penetrable.

Evidence Policy

We strongly recommend that you obtain photo evidence showing the outcome of every match.

Evidence Requirements 

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.

Uploading Evidence 

All video evidence should be uploaded to an external website such as YouTube. Photographic evidence should be uploaded to an external website such as Photobucket or Imageshack. The URL link to the individual evidence must be sent to an admin, along with a brief description of what the evidence shows.

User Conversations 

All conversations between users are not considered evidence.

Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

Support

Support 

If you have a problem with your match, please contact a game admin.

Abusive Behavior 

Abusive behavior towards staff members that are called into a match dispute will not be tolerated. The individual user and/or team violating this rule will be subject to a site wide ban.

 

ALL DECISIONS MUST RECEIVE ADMIN APPROVAL

NOTE: The above rules may be subject to change.

All teams participating in the tournament are assumed to have read these
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