The GO Malta eSports Festival 2016 - Overwatch Tournament

organisers

1. Overwatch and Format

1.1. Player Eligibility
All players participating in Overwatch competitions must enter their Overwatch (Europe) BattleTag. The game account is needed to invite players into a custom match and to check if the correct player is playing.
 
1.2. Team and Player Names
Only registered team members are allowed to play for a team. Players and teams must compete under their officially registered Overwatch team names and Nicknames during all official matches.
 
1.3. Roster
Team rosters must consist of at least the minimum amount of players required to participate in a tournament. Teams are only allowed to play with players on their roster with a registered game account. All roster changes must be made prior to the start of a tournament. Playing with different players and/or teams will result in disqualification.
 
1.4. Game version
All players must install the newest version of the game in order to participate in Gamers tournaments. Updates must be installed before the tournament starts, so delays will be at a minimum.
 
1.5. Technical Issues
Teams are responsible for their own technical issues (hardware). Matches will not be rescheduled because of technical issues and matches will be played nevertheless. If the maximum pause time is exceeded, the game goes on, even if the issue is not solved yet.
 
1.6. Disqualification
To keep tournaments as efficient as possible, Gamers reserves the right to disqualify teams. This will only be done in cases where a team purposefully stalls or attempts to block another team. In some scenarios both teams may be affected. Any team found to be using a known exploit will forfeit their game upon the first occurrence of the exploit. If the team is found to use another known exploit for a second time and it is determined to have been done on purpose they will be removed from the event and barred from any future events.
 

2. Overwatch Cup Rules

2.1. Overwatch Tournament Format
2.1.1. Match Settings
Custom Game Settings:
 
Game mode:
  • Group Stages – Best of Three
  • Winner Bracket Matches – Best of Five
  • Looser Bracket Matches – Best of Three
  • Finals: 2 Best of Fives (Winner Bracket Champion only needs to win 1 Best of Five)
Return to lobby:
  • Payload & Point Capture
  • Control: After a game comes draw
The winner of the coin toss starts the map veto. Each team will ban maps until number of maps needed. The looser of the cion toss will then choose the starting side of the first map.
 
Available maps:
  • King's Row
  • Numbani Watchpoint
  • Gibraltar
  • Dorado
  • Hanamura
  • Temple of Anubis
  • Volskaya
  • Nepal
  • Lijiang Tower
  • Hollywood
  • Ilios
  • Route 66

Hero selection limit: 1 character of each in a team duplicate heroes are not allowed.

Disable kill cam: On
 
General Rules:
  • If the match ends in a draw (both defending sides win and got stuck on the same objective or checkpoint), a random preset Control map will be played. The team to capture the first objective wins the match.
  • If both attacking sides win, the victory will be award to the team that completed the map in the fastest time. If no screenshots or other match media is available, the match will be treated as a draw.
  • Recordings and/or screenshots from each round are required
 
2.2. Map Pick/Veto
Unless otherwise specified, the map pick/veto rules are as follows:
  • A coin toss will decide who has to start the veto/pick process
  • Contestants ban maps until number of maps needed.
  • Maps are played in the order they were picked.
2.3. Custom Match Settings
2.3.1. Map Options
  • Map order: Single Map
  • Return to lobby:
  • Control Maps (Nepal & Lijiang Tower): After a draw
2.3.2. Maps
  • Disable all maps except for the map that is to be played.
2.3.3. Hero Options
  • Role selection limit: None
  • Allow Hero Switching: On
  • Respawn as random hero: Off
  •  Banned Heroes: None (until further notice no heroes are banned due to exploits)
2.3.5. Gameplay Options
  • Skirmish only: Off
  • Health modifier: 100%
  • Damage modifier: 100%
  • Healing modifier: 100%
  • Ultimate charge rate modifier: 100%
  • Respawn time modifier: 100%
  • Ability cooldown modifier: 100%
  • Disable skins: Off
  • Disable health bars: Off
  • Disable kill cam: On
  • Disable kill feed: Off
  • Headshots only: Off
  • High bandwidth: On
2.3.6. Team Options
  • Team balancing: Off
2.4. Game preparations
Please resolve any problems that might occur before a match starts. Agreements between the teams/players have to be posted as match comments. The match must be played with the right settings. Make sure all players are eligible to play. In team games, all players must be registered for their corresponding team.
 
2.5. Substitute Players
One substitute is allowed to play for your team during a tournament, starting with the next series. Substitutes cannot begin playing in a series that has already begun. Keep in mind that the substitute must have been on the team roster before the cup started.
 
2.6. No show
If a participant is not ready to play 15 minutes after the scheduled match time game starts without the missing player.
 
2.7. Number of players
Matches should be played as example in 6on6 with 12 players, if a side is missing a player the match can be played with less people but only if both teams agree.
 
2.8. Disconnects
In the case that a player(s) disconnects, the team is allowed to continue to play the match at a disadvantage.
 
2.9. Forfeit
Participants can choose to forfeit a match if they wish. Forfeiting will result in loss of the match.
 

3. Results

Both participants are responsible to enter the correct result. Results must be submitted after all games have been played. If anything is unclear, participants should have screenshots and the required replay files available to verify the result and file a protest.
 

4. Admins

All participants must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.
 

5. Match Media

All match media (screenshots, demos, etc) must be kept for at least till end of tournament. Faking or manipulating match media is forbidden and will result in disqualification. 

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