MCS #1 - Rocket League Tournament

organisers

1. General

1.1 The tournament is an open three day tournament to all players attending the Malta Cyber Series #1

1.2 Commitments

1.2.1 By attending the tournament participants agree without reservations to comply with the rules and regulations as well as the decisions made by the referees of the tournament. The application of these rules and regulations is at the sole discretion of the referees. Any decisions made may overrule the following rules and regulations to maintain the spirit of competition. Participants have to obey the instructions made by the referees at all times.

1.2.2 Every participant acknowledges the right of the organizers to modify these rules and regulations at any given time and without prior notice.

1.2.3 Every participant is asked to maintain an adequate level of respect and friendliness with the other participants and the referees. Insults and unfair or disrespectful behaviour towards the referees and the other participants won't be tolerated and will be punished, an immediate disqualification and/or a temporary ban from the tournament.

1.2.4 Every participant has to stay ready and available for the duration of the tournament or until his elimination from the tournament. Longer absence needs to be approved by the referees in order to avoid any sort of punishment.

1.3 Game Account

1.3.1 Every participant is required to list their Steam account name / link in his profile when registering -this is used to participate in the tournament using their profile.

1.3.2 Every participant is responsible for updating his game account if he decides to use a new game account for participation. It is forbidden to use a game account that is different from the one listed in the profile. Violations may result in an immediate disqualification from the tournament.

1.3.3 The use of multiple accounts for the same tournament is prohibited and will result in a disqualification from the tournament.

1.3.4 By attending the tournament all participants agree to their game accounts being visible to third parties.

 

2. Competition Format

2.1.1 Teams will be composed of 2 players. The tournament will played in a league format (i.e all teams play against each other). If there are enough teams registered for the tournament, the teams will be split into groups.

2.1.2 Each team will play a minimum of 3 games. The amount of matches played by each team depends on the number of teams registered and the subsequent tournament format.

2.1.4 If a team does not show for the game or forfeits during the game, they lose the game with a score of 3-0.

2.1.5 It is the responsibility of the players to keep up with their team’s standings. Three points will be awarded for a win and zero points for a loss in the group stage. In the event of ties in point standings, the

following sequence will be used to determine who advances to the elimination stage, and who wins his group:

1. Points earned from matches won.

2. Result of head to head game.

3. Game difference: Net Games = matches won against matches lost.

4. Goal difference

5. If two team are still tied, a decider match will be played to determine the winner.

 

3. Match Regulations

3.1 Game Setup

3.1.1 The host of the match should be one of the players of the team listed first in the game schedule. The host must create a private match – only players from the respective teams and members of the staff may join the match. This means that no in-game spectators are allowed. The host of the match must ensure that settings are set up appropriately. Failure to comply may result in penalties at the discretion of tournament administration.

3.1.2 The tournament is for PC players only.

3.1.3 Standard gamepads are allowed. Players may not use turbo controllers or button macros. Doing so may result in the team being banned from the rest of the tournament.

3.1.4 If a player lags out / disconnects:

* During the first 60 seconds or before the first goal: the game should be ended and restarted.

* After the first 60 seconds and/or after the first goal: the game should not be restarted but it may be paused for not more than 5 minutes.

3.1.5 Any form of cheating, glitching, abusing in-game mechanics or unsportsmanlike behaviour may result in a forfeit and disqualification at the discretion of tournament administration.

3.1.6 The maps and gametypes for the tournament will be assigned to the matches by tournament administration.

3.1.7 Server region should be set to EU.

3.1.8 Use of any restricted items will result in penalties at the tournament administrators’ discretion if they affected gameplay.

 

3.2 Match Results

After finishing a match both participants have to report the score to a referee immediately.

 

3.4 Communication

In order to get in contact with your opponent, participants must add each other to their friends list on Steam. Account details can be found on the tournament page.

3.5 Default Wins

Under the following circumstances a participant is allowed to claim a default win contacting a referee:-

The opponent didn't show up or didn't accept the friend-invite until 5 minutes after the match had been scheduled. Under certain circumstances the referees are allowed to increase/decrease the deadline of 5 minutes.

The opponent has entered an invalid and/or different game account in the profile than the game was played with. Referees are allowed to set a deadline for the participant to change the game account accordingly.

3.6 Bugs

If a bug occurs in the game, both participants should immediately get in touch with a referee. The referee decides how to proceed.

4. Cheats & Bans

4.1 The use of cheats is strictly forbidden and will result in an immediate disqualification from the tournament

4.2 It is forbidden to watch video streams and/or to listen to shoutcasts of your own matches while the match is still underway.

4.3 The organizers reserve the right to ban participants from the tournament because they have been banned from other leagues or tournaments for cheating or unfair behaviour.

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