AOC 5v5 Series: Variant Tournament #2

Format

Single Elimination, Best out of 3 match.

Region

All matches must be played on an EU server.

Round Maps

Round 1

  • Map 1 - Harpoint - Arsenal
  • Map 2 - SND - Frequency
  • Map 3 - Control - Seaside

Round 2

  • Map 1 - Harpoint - Frequency
  • Map 2 - SND - Arsenal
  • Map 3 - Control - Gridlock

Round 3

  • Map 1 - Harpoint - Gridlock
  • Map 2 - SND - Hacienda
  • Map 3 - Control - Arsenal

Round 4 (Semi-Finals)

  • Map 1 - Harpoint - Seaside
  • Map 2 - SND - Payload
  • Map 3 - Control - Frequency

Round 5 (Finals)

  • Map 1 - Harpoint - Hacienda
  • Map 2 - SND - Gridlock
  • Map 3 - Control - Seaside

Lobby Settings

Social > Manage Party Settings

  • Party Privacy: Invite Only
  • Player Limit: Match Size

Lobby Settings

  • Team Assignment: Open
  • 3rd Person Spectating: Disabled
  • Battlechatter: Disabled
  • Best Play: Enabled
  • 3rd Person Gestures: Disabled
  • Gesture Camera Control: Disabled

Spawn

  • Respawn Delay: Mode Specific

Gameplay

  • Pre-Match Timer: 30 Seconds
  • Pre-Round Timer: Mode Specific

Specialist Settings

  • Health and Damage
    • Friendly Fire: Enabled
    • Competitive Rules: Enabled

Mode Settings

Search and Destroy

  • Win Conditions
    • Time Limit: 1.5 Minutes
    • Round Limit: Unlimited
    • Round Win Limit: 6 Rounds
  • Advanced
    • Silent Plant: Enabled
  • Spawn
    • Select Spawn: Disabled
  • Gameplay
    • Pre-Round Timer: 5 Seconds
  • Maps
    • Arsenal
    • Frequency
    • Gridlock
    • Hacienda
    • Payload

Hardpoint

  • Win Conditions
    • No changes required
  • Advanced
    • No changes required
  • Spawn
    • Respawn Delay: 2 Seconds
    • Suicide Penalty: 3 Seconds
    • Select Spawn: Disabled
  • Gameplay
    • No changes required
  • Maps
    • Arsenal
    • Frequency
    • Gridlock
    • Hacienda
    • Seaside

Control

  • Win Conditions
    • No changes required
  • Advanced
    • Teamkill/Suicide Reduces Lives: Enabled
  • Spawn
    • Respawn Delay: 2 Seconds
    • Suicide Penalty: 3 Seconds
    • Select Spawn: Disabled
  • Gameplay
    • Pre-Round Timer: 5 Seconds
  • Maps
    • Arsenal
    • Frequency
    • Gridlock
    • Seaside

Restrictions

Specialists

  • Nomad

Special Issue Equipment

  • Tac Deploy
    • Tac-Deploy is permitted for use in Control
    • Tac-Deploy is not permitted for use in Hardpoint & Search and Destroy

Scorestreaks

  • UAV
  • Care Package
  • Counter UAV
  • Mantis
  • Sentry

Gear

  • Acoustic Sensor

Perks

  • Skulker
  • Gung-Ho
  • Team Link
  • Tracker

Weapons

  • Titan
  • Hades
  • VKM 750
  • MOG 12
  • SG12

Attachments

  • Rapid Fire
  • High Caliber
  • Laser Sight II
  • Max Load
  • Rocket Cache
  • High Explosive

Optics

  • Fast Lock

Wildcard

  • Overkill
  • Primary Operator Mod
  • Secondary Operator Mod

Match Rules

  1. All matches must be played in their entirety unless both teams agree to cancel the match.

  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.

  3. One pick up is allowed, the pick up can not be changed mid series

  4. Hosting:

    • The team who is at the top of the bracket match shall host map 1 and 3.

    • All matches should be played using Custom Games (Private Match) following the hosting format displayed on the match page.

    • The team that is not hosting will pick which side to play on.

    • The hosting team is responsible for ensuring all settings are correct prior to launching the map. Hosting incorrect settings will result in a forfeit of that map.

    • The hosting team may not drop host at any point during the match. Dropping host during or after a maps completion will result in a forfeit of that map.

  5. Delay Between Rounds:

    • Teams may not delay the match for more than 5 minutes between each round/map. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.

  6. Playing Man Down:

    • A team can start a map shorthanded unless it is for a "Kill Dependent Game Mode" (for a description of what a "Kill Dependent Game Mode" is, please see above). You can only be shorthanded by one player. For example, in a 4v4, a team can start a map with 3 players. If you are missing more than one player, you cannot start a map. This rule applies to all matches except for 1v1s.

  7. Team Killing:

    • Deliberate and repeated team-killing or committing suicide on purpose during any Kill-Dependent game mode  will  result in a forfeit of the map. If a team is accused of violating this rule, the accuser must provide valid video proof. Complete the match and then report the outcome. If it is a Premium Match, report the scores correctly and then submit a ticket. If it is a Non-Premium Match, you can select the Match Status that says: “I’m reporting: I had an issue and want to dispute”. Then, submit your ticket containing valid proof.

  8. Team Switching:

    • Team changing in-game is not allowed. If a player joins the wrong team upon launch, the map will be restarted. Abuse of this rule will result in a lock/ban. If a player changes teams after the first kill, the offending team will forfeit the map.

  9. Tie Game:

    • If a map results in a tie, the map will be replayed with the same sides and settings.

  10. Lag Issue:

    • If there is a lag issue, please finish out the map and show proof of every affected round(s)/map(s) in a ticket after the match has been completed. Proof must be in video format, show full ping bars and show the final result of that round(s)/map(s).

  11. Disconnections:

    • Games must be restarted if a Player disconnects in the first 30 seconds and/or before the first kill.

      • Proof must be captured and provided in the event of a dispute.

    • If a Player disconnects after the first 30 seconds and/or after the first kill, the map must be continued. The missing player may be reinvited to the game. The team with the missing player may not leave the game at the conclusion of the round that the disconnect occurred. If a team fully leaves the game due to a player disconnecting they will forfeit the map in question.
  12. Restricted Items

    • In the event a player equips a restricted item they will only forfeit the map in question if they actively used it in the match. The burden of proof is on the opposing team to prove the item was used.  Leaving a match due to the opposing equipping a restricted item but not using the item will result in a forfeit for the team that leaves the match unless they are able to prove that it was actually used

    • Equipping any restricted specialist will result in a forfeit of the map.

Reporting

Score
Match score can be reported by clicking on the Match Report button shown at the top of the match page. Please make sure that you are logged in to be able to see this button. Also note that this button is visible once the match time has passed. 

No Shows
All no shows must be reported on website with clear proof that opponent didn't add you. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. It is important to contact the tournament official after posting a no show on the website.  In order to contact a Tournament Official use our discord server https://discord.gg/PVBjCTv.

Time Limit
Both players must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in you receiving the loss. 

Cheating
Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from Gamers.com.mt's tournaments. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.

Proof
We highly recommend that proof is taken with the console's built in recording system to gather proof. We suggest that you take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the players names', if they are dead, and their number of kills.

Behaviour

All players must act professional and display good sportsmanship throughout the tournament. This includes all forms of communication such as discord, in-game chat, etc.

Acts of racism, sexism or others forms of discrimination will not be tolerated.

Warnings

Player may get a warning if he does any of the following:

  • Refusal to follow the instructions of any game administrator.
  • Using foul language and/or displaying poor behavior.
  • Behaving in an unsportsmanlike manner.

Disqualifications

A player may be disqualified for one of the following:

  • Getting more than one warning.
  • Any act of intimidation, bullying, or violence (physical or verbal) against participants, observers or game administrators.
  • Using cheats or other unfair gaming tactics (i.e. interruption of opponent, physical blocking, exploits, cheat codes, etc.).
  • Misleading a judge in any way, including falsification of identification documents for country or age.
  • Exploiting any bugs that clearly alter the game's functionality.

Support

For any inquiries please join our discord server: https://discord.gg/PVBjCTv

These rules are subject to change if necessary, and Gamers.com.mt administrators reserve the right to make additional decisions outside the defined ruleset if necessary.

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