Tekken 7 PS4 Tournament #2

1. Gameplay

1.1 Game Settings

⦁    Game Version: PC
⦁    In game Rounds: First to Three 
⦁    Games Won: First to Two (Best of 3)
⦁    Timer: 60 seconds
⦁    Stage Select: Players may agree before hand on stage or else the players will randomize a stage
⦁    Character Customizations: Off
⦁    All DLCs available

1.2 Match Procedure

The following steps outline the process of playing a Match.

  1.  A Player creates a session and invites the other player.

  2.  They either agree on stage or randomize a stage

  3. Session Rules: 60 seconds, 3 rounds

  4. Players select their characters. 

  5.  The Players play the first Game of the Match.

  6. The losing Player of the preceding Game may choose either rematch, change stage or to change characters.

  7. The next Game is played.

  8. Repeat above steps until someone wins.

1.3 Tie Games

In the event of a tie Game, declared by a Double K.O. screen in the final Round of the final Game where a winner cannot be determined, the Game will not be scored and both players will replay the tied Game with the same characters and on the same stage.

2. Match Obligations

2.1. Punctuality
All Players must be present on the media given by the admins by the Match start time. Players that are not ready to play within ten (10) minutes of the Match start time are subject to penalties including a possible Match forfeiture.

2.2. Forfeits
Players may not voluntarily forfeit a Match without prior authorization from Tournament Organizers and, even with authorization, are subject to further penalties for forfeiting.

2.3 Match Disruptions
⦁    2.3.1. Disconnections - If a Player disconnects from a game he will loose that said game but if a winner does not emerge from that loss the player may still play the remaining games
⦁    2.3.2. Restarts - Tournament Organizers may order a Game or Match restart due to exceptional circumstances, such as if a bug significantly affects a Player’s ability to play or a Game or Match is unable to finish.
⦁    2.3.3. Stalling - Stalling, or excessively delaying the Game or Match, may result in a Game or Match forfeit at the discretion of Tournament Organizers.

3. Match Formats

Group Stages

2 groups of maximum 8 teams each where each match will be  played. It is the responsibility of the players to keep up with their team’s standings. Three points will be awarded for a win, one point for a tie and zero points for a loss in the group stage. In the event of ties in point standings, the following sequence will be used to determine who advances to the elimination stage, and who wins his group:

  1. Points earned from matches won or tied. 
  2. Result of head to head game. 
  3. Maximum number of rounds taken. 
  4. Round difference: Total net score for tournament games. Net score = rounds won, less rounds lost. 
  5. If two players are still tied, a BO3 match will be played to determine the winner.

The top 4 players from both groups will proceed to the elimination stage.

Double Elimination Stage

The first from each group will be facing the 4th placed from another group, while the 2nd will face the 3rd from the oppsing group.

In the Grand Final the player coming from the Winner Bracket will start with a 1-0 win. The match will be played in a BO5, MR3 format.

4. Reporting

Score
Match score can be reported by clicking on the Match Report button shown at the top of the match page. Please make sure that you are logged in to be able to see this button. Also note that this button is visible once the match time has passed. 

No Shows
All no shows must be reported on website with clear proof that opponent didn't add you. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. It is important to contact the tournament official after posting a no show on the website.  In order to contact a Tournament Official use our discord server https://discord.gg/PVBjCTv.

Time Limit
Both players must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in you receiving the loss. 

Cheating
Breaking any rule and any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behavior may result in a forfeit of a game, match, or ban from Gamers.com.mt's tournaments. Cheating, glitching, and abusing in-game mechanics accusations must be verified by a tournament official. Punishable unsportsmanlike behavior includes, but is not limited to, excessive use of foul or degrading language. For all cheating claims, the burden of proof is on the accuser.

Proof
We highly recommend that proof is taken with the console's built in recording system to gather proof. We suggest that you take a video or screenshot(s) of each game’s results in case proof is needed for a dispute. All proof should be clearly visible and contain the players names', if they are dead, and their number of kills.

5. Penalties

Players who break the rules in this document are subject to penalties including (but not limited to) the following:
⦁    Match Restart
⦁    Loss of Game
⦁    Match Forfeiture
⦁    Removal from the League
⦁    Temporary Player Bans
⦁    Permanent Player Bans
Any penalties imposed on a Player may be made available to the public by the Tournament Organizers in their sole discretion.

5. Support

For any inquiries please join our discord server: https://discord.gg/PVBjCTv

These rules are subject to change if necessary, and Gamers.com.mt administrators reserve the right to make additional decisions outside the defined ruleset if necessary.

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