Gallantry Budapest

 

Scores

Group Stage points (BO2):

  1. Map win +3 points

  2. Map tie +1 point

  3. Map loss 0 point

General

After each game both team captains must relay score to an admin. If one team can not show their screenshot, their opponent's screenshot will be considered as confirmation of the final score.

If a team is not contactable 10 minutes after the scheduled start time (assuming there are no delays), the opposing team can contact an admin to be awarded a default wins. Teams that do not show up without contacting an admin before the scheduled start time will be subject to forfeit.

Date / Time

Please observe schedule, any questions please feel free to contact event admin.

Communication

Event Admin will inform teams in advance of matches streamed.

Settings

All matches will be played with general Competitive Wartide settings

Format

  • Team size: 5 players

  • Knife for map (Winner veto, loser veto, winner picks, last map played 2nd)

  • Knife for side

  • Group stage: BO2

  • Upper Bracket: BO3

  • Lower Bracket: BO1

  • LB Final: BO3

  • Grand Final: BO5 (Subject to change)

Map pool

  • Coastal

  • Derailed

  • Liberation

  • Manorhouse V2

Veto system

  • Final stage matches' maps are decided by veto

  • The upper team shown on the bracket may start the veto

  • After the map has been decided, teams will knife for side

  • Grand Final BO5 (dependent on schedule, subject to change)  matches: Upper Bracket Team bans first, Lower Bracket Team bans second, Upper Bracket Team chooses map and Lower Bracket Team chooses side. Then Lower Bracket Team chooses map and Upper Bracket team chooses side, last map's side will be decided by a regular knife round.

Boosting / Bugs

  • ALLOWED: Jumping on someone’s head to gain vision

  • ALLOWED: Jumping on someone’s head to reach an area that you can also reach by yourself

  • NOT ALLOWED: Changing of settings that are otherwise not changeable within the settings menu of the game. ie, mini map.

  • NOT ALLOWED: Jumping on someone’s head to reach an area that you cannot get to by yourself

  • NOT ALLOWED: Pixel Walking

  • NOT ALLOWED: Bug smoke on Coastal at A house stairs

  • NOT ALLOWED: Abuse of any bugs to gain an advantage.

Penalties / Disqualification

If any team or player is caught abusing bugs they will forfeit the round.

Any team or player caught using/abusing 3rd party software to gain an advantage will be banned from all events for up to 1 year.

All teams must arrive 10 minutes before their allotted matches. Any teams arriving late will forfeit their scheduled match.

Technical issues

If the server crashes, teams must wait for the server to restart and then resume playing from the score when the game has crashed (if a crash occurs in the middle of a round, that round must be restarted)

If server is restarted because of a crash, we can't do anything about coins so teams will have 1 coin / player

Each team has 1 allowed pause per side. They may use it only for solving technical issues or tactics. A pause can't be longer than 2 minutes. (If someone crashes, the game must be paused and players must wait until the crashed player gets back. If the crashed player was alive when crash occurred, the round must be played again.

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