Battalion 1944 Overhauled After First Major Patch

Battalion 1944 Overhauled After First Major Patch

Monday 12th March 2018, 07:13 | written by: Gabriel Sciberras

Battlalion 1944 was far from perfect when initially released this past month; they were the expected bugs, glitches and weapon balances that were slightly off. They have been pushing small PSAs and patches, yet they weren't enough. On the evening of the 8th March, Bulkhead Interactive launched their first planned update, while the community waited anxiously to jump back onto the servers. A lot was fixed in this update and we're here to ensure you're up to speed. 

Wartide Put on Hold

One of Battalion 1944 's most played game modes is, in fact, Wartide, though it needed work. Hence, the developers have taken it upon themselves to fix it, just not yet as they've temporarily changed everything for the next few months. Bulkhead plans to finish the new currency system by the end of March; they need to take their time to perfect the balance and quality of it all which is respected and this will be done by the summer. The main problem was the absolute difficulty players faced in order to mount a comeback due to the currency system. Temporary classes have also been added until the arrival of Wartide 2.

New Map - Invasion

A new map has arrived at the shores of B'44 in the form of Invasion. I refer to 'shore' in comical regard to the setting of the map as it's situated in Normandy - the front of the invasion of the Allies onto the Axis. The developers desperately desire feedback on the new map and are ready to develop it further just like the other maps. Speaking of which, this is what is meant by an 'overhaul'. 

Liberation itself simply received a lighting change while opening more sightlines at the B bombsite. Battey also fell victim to some minor changes. Manorhouse, on the other hand, got so many updates that it's now called 'Manorhouse v2'. Below is the list of changes I'm referring to.

  • New & improved lighting.
  • New “A long” area to allow for more tactical nades.
  • Opened barn door by A site which looks into A long.
  • Shortened axis main road into an L shape that leads to mid.
  • Closed route by crashed plane.
  • Reworked main entrance to A from mid.
  • Closed mid connector barn.
  • Re-opened mid trench by adding a new ‘drop’ into the trench.
  • Widened mid trench & added cover.
  • Added new skill jump out of mid trench into mid.
  • Reworked B long.
  • Closed the broken wall angle from trench/wooden to B long.
  • Opened & reworked the apple gardens area behind B house.
  • Moved fountain into apple gardens.
  • Reworked B bombsite layout to be less claustrophobic.

Other Changes

There are a variety of other changes, such as a little weapon balancing with certain SMGs, minimap changes, features and the XP rewarding system. For those who are serious about Battalion 1944, we recommend that you take a thorough look through these patch notes here: 
http://steamcommunity.com/games/489940/announcements/detail/1675774437612961631 

Hopefully more changes and improvements will occur ahead of the MRO: Battalion 1944 Open!

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